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Cheaper is innovation?
WE NEED MORE ORANGE!
Robots lose embarrassingly to inferior meatbag humans in a first of its kind half-marathon race
One of classic Doom's most brutal challenge runs is finally conquered after 13 years of mega-scale demon slaughter
LEARN FROM THE MASTERS OF STREET PHOTOGRAPHY
Diablo 4's lead live game designer says difficulty is 'a tricky balance,' but Season 8 should pack more of a punch: 'If there isn't enough challenge, then it just feels like you're getting candy for free'
Diablo 4 devs say having to keep coming up with menacing names for activities is 'probably one of the most difficult design challenges' when you've already used up stuff like Helltide and Nightmare Dungeon
WHY ERIC KIM IS THE GOAT