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    If you've got a spare 200 hours, the massively ambitious sci-fi grand strategy from the creators of X-COM: The Long War just launched out of early access

    'Don’t toil away on the things that don’t really matter': Peak creator says its rapid development cycle has 'proved that there are definitely different, but maybe better ways to make games'

    Hampstead Heath Draft Plan Explores Padel Court And New Ponds

    For all the Divinity dev details Larian isn't ready to comment on, we got a firm answer about the game's controls: the studio's sticking to its guns on no WASD movement

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    Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'

    Divinity: Original Sin 2's brilliant armor system is one of a kind in RPGs, and I'm bummed we'll apparently never see it again

    Why learning how to 'putt' with your hybrid will make you a better player

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