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Iron Galaxy says the Fallout: New Vegas image it posted yesterday doesn't mean anything: 'We use that slide every month and has nothing to do with anything Fallout being worked on'
Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn't feel out of place in a Diablo game
The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'
'I did create a whole mood board': Playing Leon Kennedy in Resident Evil Requiem was 'uncharted territory' for Nick Apostolides because the stakes were so high
Teardown's massive multiplayer update arrives next month, bringing a full co-op campaign, competitive modes, and a free-roaming sandbox
I completely missed a new item being introduced to Minecraft in my excitement over its new baby mobs, and you bet I'm going to hoard thousands of them
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
Heart of the Machine review