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Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
Disco Elysium writers marvel at how a game made 'in a f**king squalid flat' in Estonia had such a huge impact, and welcomes successors like Esoteric Ebb: 'We make games, but we also like them'
Building Better Systems: A Conversation with Healthcare Leader Daniel Tuffy
Dispatch doesn't let you derail conversations with blank, vacant stares because 'less than 1%' of players ever chose to stay silent in Telltale games
Even among the crowd of gorgeous illustrated games, At Fate's End is stunning enough to stand out
Dawn of War 4 playtesters want the combat to take longer because of how much they enjoy watching it
Why Sustainable Fashion is More Than Just a Trend: Clothing, Bags, and Accessories for a Better Future
The Masterstroke of The Monegasque : The Man Behind the Masthead.