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One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution'
How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Baby Steps' designers trolled players by placing stacks of cans at the top of 'plausible' climbing challenges they didn't even bother testing, and players managed to climb them all—except one
Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
UK economy stalls in January as growth fears mount amid Iran conflict
Subnautica 2 developer video reveals a 'brand new' base building system with some pretty fabulous windows
The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'
Even among the crowd of gorgeous illustrated games, At Fate's End is stunning enough to stand out