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Even after its success, Embark design lead is still lukewarm on AI usage for Arc Raiders: 'I don't think it's fallen any way or the other'
Larian's learnt a lot from Baldur's Gate 3 going into Divinity, including the fact that hand-crafted loot is probably better: 'Randomization did not save us much time'
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Larian's main focus for Divinity is 'to see how far we can push the diversity of companions' so intra-NPC relationships can feel more natural and complex