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Diablo 4 game director believes it's 'normal' for most action RPGs to undergo major reworks: 'Friction points that we could never imagine suddenly rear their heads over the course of 10,000 hours'
Geoff 'Zag' Keene, design director of Abiotic Factor, has 1,160 hours in PUBG and de-stresses using a Blizzard classic: 'Instead of going to therapy, guys will literally boot up Warcraft 2'
How many games can you identify just from a screenshot of their open world?
Amazon US sold nearly half the number of CPUs it did this time last year
Intel VP says future sockets should last longer and support more CPU generations
Can you store items in Crimson Desert?
Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC
From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6