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Resident Evil Requiem isn't a first-person or third-person horror gameāit's both
'We encourage you to live with your choices, but if you want to change it, you can:' Supermassive explains why it's adding a flowchart to its narrative horror with Directive 8020
Videogame voice actors strike 'suspended' following agreement with game companies: 'All SAG-AFTRA members are instructed to return to work'
Abyss of Dungeons Inferno Difficulty Level Now Available
US aviation is another industry looking to finally wave goodbye to frightfully persistent floppy disks
Firstgroup quietly ends long-running employee director policy
European Financial Services Industry Goes All In on AI to Support Smarter Investments
Resident Evil Requiem's behind-closed-doors demo was weirdly boring, but it's got me donning a tin foil hat and joining the 'Leon's back' chants