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    'It's kind of like you're a butcher': Hundreds of Slay the Spire 2 card ideas were cut during development in an 'incredibly destructive process'

    Helldivers 2's big beefy build is going away for good, because Arrowhead is 'confident that players are having a great experience' with the new skinny version

    Silverflow raises $40m Series B funding as cloud-native payments platform nears one billion transactions annually

    The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'

    'I think the fact that everything is scarce is fantastic for us' says Nvidia CEO Jensen Huang '...in a world of constraint, you have no choice but to choose the best'

    Why art is the answer

    Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

    Lost Fallout: New Vegas post-ending dialogue has been found and restored

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