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CONQUER THE STREETS OF TOKYO: ERIC KIM STREET PHOTOGRAPHY WORKSHOP — TOKYO, AUGUST 8–9, 2026
Should Marathon change its divisively fast Server Slam time-to-kill?
Resident Evil Requiem pulls in 270,000 players in just 2 hours on Steam, beating Village, Biohazard and the Resident Evil 4 remake
The core in Nvidia's upcoming PC processor achieves 'performance parity' with Intel and AMD's latest chips, but will it actually be any good for games?
Internal handling evolves: Renova’s approach between ergonomics and operational continuity
Microsoft's update for Direct3D, with opacity micromaps and shader execution reordering now official features, will probably mean little to gamers but graphics devs are going to be happy
You've never heard of it, but a Russian studio made a fantasy take on original Fallout way back in 2001, and it honestly kind of rules
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'