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Crimson Desert's bafflingly convoluted controls are already frustrating players: 'That’s basic f*cking video game functionality'
Jean-Claude Bastos’ Beyond’ Podcast Features a Probing Conversation on Architecture, Intelligence, and the Nature of Design
From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6
How to mine iron ore for Rhett's Request in Crimson Desert
Share of the Week: Ghost of Yōtei Legends
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
How to get to Florindale in Crimson Desert
Nearly 2 years after hitting 1.0, goblin pachinko roguelike Peglin adds a fourth act and a final boss: 'It's been a long time coming'