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Games Workshop just announced a book of 'insightful ork quotes' called Words of Waaagh
Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Almost all the cozy games of March have demos to try and I've been snapping up as many as I can
Sony was ready to approve a Bloodborne remake, but FromSoftware turned it down
Scientists warn against crappy age verification: 'if implemented without careful consideration… the new regulation might cause more harm than good'
Bringing ILL to life: How the dev translates horror filmmaking chops into the game
Should you destroy or release Elpis in Resident Evil Requiem?