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    Games Workshop just announced a book of 'insightful ork quotes' called Words of Waaagh

    Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    Almost all the cozy games of March have demos to try and I've been snapping up as many as I can

    Sony was ready to approve a Bloodborne remake, but FromSoftware turned it down

    Scientists warn against crappy age verification: 'if implemented without careful consideration… the new regulation might cause more harm than good'

    Bringing ILL to life: How the dev translates horror filmmaking chops into the game

    Should you destroy or release Elpis in Resident Evil Requiem?

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