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Right, that's it, I've already had enough of Arc Raiders' terrifying tumbleweeds
OG Fallout artist Leonard Boyarsky says The Outer Worlds 2 almost had its own 'old school Obsidian' evil ending, but it took too much effort for too little payoff: 'I love making these types of games, but it is very stressful'
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Take-Two's big boss Strauss Zelnick says it got the 'perfect result' from slimmed-down mob tale Mafia: The Old Country, so I'd brace for more games like that if I were you