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Just Cause dev co-founder says the studio got too big and 'numbers focused,' so he quit and made a $25 open world crime brawler
From Side Hustle to Micro-Business: How Gen Z Women Are Monetising Niche Marketplaces in 2026
Netflix isn't going to buy Warner Bros after all, meaning Paramount is set to take HBO, Warner Bros Games, and the rest
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
PSA: You can adjust your mouse sensitivity in Resident Evil Requiem, but the setting's not in an obvious place
Fallout 76 adjusted roughly 50 events and activities for the latest free update, with more XP for higher levels and shorter timers: 'We tried to concentrate on the broad strokes'
In a sea of needlessly long videogames, Resident Evil Requiem proves that 10 hours is all you need if you're able to make every second count
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'