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An indie asking for $250,000 is 'a drop in the bucket' says Tunic's publisher, but indies are in a 'survival' era because companies think that 'isn't profitable enough' to fund
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Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC
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Arc Raiders devs wanted to make it an adventure game more than a shooter: 'We saw more potential in allowing players to explore rather than just shoot'