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Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
Qualcomm's new Snapdragon X2 Arm CPU pops up in Geekbench and wallops the x86 laptop competition by over 30% in single-core performance
Highguard director shares stats and thoughts on the game's failure, denies conspiracy theories about where it all went wrong: 'Nobody will know the true story of the studio or game'
Marathon day one check-in: Thief impressions, broken Deluxe Edition bonuses, and so many Assassins
Traffic vs Conversions: What eCommerce Founders Should Fix First
Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
After planning 2 more paid acts, narrative scifi power-washer Ambrosia Sky is instead finishing its story in one free update to 'maximize' its focus on what players loved: 'People got in on that sapphic yearning right away'
The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'