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    Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse 'had some very dark corners that may have accelerated the timeline of our failure,' but adds, 'it wasn't the primary cause'

    The worst part of Resident Evil Requiem is its final choice, which is an annoying throwback to Resident Evil 7's ultimatum

    'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me

    Brian Hagerty: Leading with Service and Grit

    Arc Raiders' old machine designs sound so diabolical, it's no wonder they were reworked or removed after poor playtest feedback: 'At that time, they didn't fit with the game very well'

    Dispatch directors chose their animators because they'd made a 'really cool apple juice commercial'

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