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Why art is the answer
Channel 4 Sales relaunches B Corp competition offering £600,000 in TV advertising for sustainable businesses
Heart of the Machine review
9 Ways to Split Up Big Documents into Smaller, Shareable Files
Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
Arc Raiders devs had to nerf the blueprint drop rate because players are too good at finding them: 'First Wave caches have been handing out a lot of blueprints'
Jayson Baker Freeburg: Built on Grit, Leading with Purpose
Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'