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Thirty years after launch, this classic space combat sim just got updated to work on modern systems and released for free
Skyrim's lead designer thinks Bethesda should stick to its in-house engine: 'The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road'
I didn't even know I was bothered by how bad Skyrim's NPCs look during the split second they're opening doors, and now a modder's pointed it out the mod to fix it has become essential
'We had 16 megahertz CPUs, 640k of RAM, floppy disks': John Carmack reflects on the hardware that made Wolfenstein 3D
Bethesda keeps the Fallout remaster hopium flowing by showing Aaron Moten inside Fallout 3 and New Vegas
'We need to get the funniest person we can possibly find': Helldivers 2's lead writer had seven days to cast John Helldiver, the face of the game's beloved intro cinematic
One of BioShock Infinite's best narrative devices is its music
PMG’s subsidiary X-CAGO welcomes new managing director Britt Nollé