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'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
Arc Raiders' old machine designs sound so diabolical, it's no wonder they were reworked or removed after poor playtest feedback: 'At that time, they didn't fit with the game very well'
Beaver-themed city-builder Timberborn has gnawed its way out of early access, and surprise! It has Factorio-style automation now
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Natalie Shpiegel: A Global Mindset, Built to Scale
Is roguelike deckbuilder sequel Slay the Spire 2 worth playing in early access?
Pragmata hands-on report: hack-and-blast through a futuristic city
5 Hidden Details at Jurassic World Exhibition Bangkok Every Fan Must Discover