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Castlevania: Belmont's Curse isn't a roguelike, says Konami, despite it being made by the 2 studios behind Dead Cells
Star Citizen studio suffered a data breach in January, and some players aren't happy with the very quiet disclosure that only happened this week
Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
After whiffing its release date by 5 years, Crimson Desert is putting out oodles of preview stuff as 'We never want to be accused of hiding anything, because we have a lot of ground to make up'
Arc Raiders devs had to nerf the blueprint drop rate because players are too good at finding them: 'First Wave caches have been handing out a lot of blueprints'
Play as the bugs in Starship Troopers: Ultimate Bug War, out March 16
Copyright trolling kept evidence of Japanese cult classic Cookie's Bustle offline, until now