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Clair Obscur's famously small (but not that small) developer isn't interested in becoming less not-that-small: 'I think it's good to have limitations when you are creative'
Paolo Maracci picks the best defence between Juventus and Roma
Elden Ring Nightreign is a deeply flawed multiplayer game I've spent over 250 hours in this year
Private equity turns to co-investments as UK dealmaking regains momentum
How to Get Reclaimed Barn Wood in Disney Dreamlight Valley
In Conversation with John Foster Fairfax
How to Build a Paper Prototype for Your Game
You might think reimagining Washington DC as a nuclear hellscape for Fallout 3 would have been grim, but it made the lead designer want to set the next game in his hometown: 'It's just kind of fun to blow things up'