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    Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'

    'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right

    How the Clair Obscur: Expedition 33 dev process powered creative design freedom

    Fortnite: Save the World, the game that spawned Epic's money-printing battle royale, is going free-to-play after nearly a decade

    John Lewis reinstates staff bonus after four-year hiatus

    You've got a narrow window to nab OpenTTD on Steam for free, because Transport Tycoon Deluxe has just been un-abandonwared by Atari

    'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me

    Throwback XCOM successor Xenonauts 2 leaves early access in April, though the developer says the milestone 'doesn't mean our work is done'

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