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Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger
Our full chat with Embark: How Arc Raiders was saved mid-development, the balancing process, and the possibility of vehicles
'I'm not sure it was a rational decision': Caves of Qud devs ported the roguelike to Nintendo Switch because they're 'interested in solving impossible problems'
Tossing servers for sport: IT experts are once again seeing how far they can fling a server rack
Which Interior Flooring is Best?
Clickout Media on the Trust Economy: Why AI Makes Credibility the Only Currency That Matters
Zero Parades devs knew they didn't want to make another cop game after Disco Elysium: 'How people think of the police these days, it's a bit different'
Videogames are more of a rich guy's hobby than ever, says analyst, and that's 'leaving a whole portion of the market to Fortnite, Minecraft, Roblox'