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    Juventus turned down an offer for Koopmeiners for two reasons

    After Netflix pulled the rug from under Monument Valley 3 six months after launch, its developer says it's a 'PC first' studio: 'we can build more direct relationships with our audience and community'

    Larian says Divinity's character customisation will be 'even better' than Baldur's Gate 3's: 'More colors, more options, more control'

    Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'

    A classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Chris Roberts' Freelancer'

    For all the Divinity dev details Larian isn't ready to comment on, we got a firm answer about the game's controls: the studio's sticking to its guns on no WASD movement

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