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'I did create a whole mood board': Playing Leon Kennedy in Resident Evil Requiem was 'uncharted territory' for Nick Apostolides because the stakes were so high
Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse'
Stardew Valley's soundtrack is the game's unsung hero, and nails the surprisingly difficult task of making a cosy game's music memorable
Lenovo is going long with a foldable 12-inch handheld gaming PC concept
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Internal handling evolves: Renova’s approach between ergonomics and operational continuity
OpenAI announces another $110 billion in investment funding including $30 billion from Nvidia, but says Microsoft is still its best friend forever
How to open the triple-locked safebox in WoW Midnight