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    Bethesda learned its lesson from DLC pop-ups in its older RPGs: 'We've gotten better at that'

    The great RPG debate: Defined playable characters or blank slates?

    Fortnite's new Peak skin costs almost 3 times as much as the indie game it's based on: 'That's actually a slap in the face to the Peak developers'

    Now you can replace Resident Evil Requiem's product-placement Porsche with a drivable hamburger

    How Companies Are Cutting Back On CAPEX By Leasing Infrastructure On Demand

    New Blood boss Dave Oshry 'quadruples down' on supporting GOG after worrying about its future, committing to sales, demos, one-click mods, plus day-and-date releases alongside Steam

    Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC

    Crimson Desert dev says it 'takes time' to get used to the game's notoriously clunky controls, but advises players to 'think of it like riding a bike, it comes naturally after you learn it'

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