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'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
I spent 6 months saving up for a banged-up truck in GTA RP and now I know exactly what I want from GTA 6's multiplayer
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
I desperately want the Just Cause creator's new open-city game to be great, but I'm not convinced by its latest trailer
FF14's most determined challenge runner finally hits a wall after 1,000 hours, then unveils a backup strategy that took 233 days to prepare in secret: 'I wanted so badly to tell people'
Bethesda steps in again to calm down hype around Starfield news next week, saying Todd Howard's EA College Football 26 skills are his 'only visionary power'
FromSoftware fans are so passionate, the upcoming Sekiro: Shadows Die Twice anime will be 'under the microscope', says director
GTA roleplay’s latest craze has players risking their cars in tense bouts of high-stakes hide and seek