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Andres Aiza: Building Trust in Houston’s Industrial Real Estate
Looks like Boltgun 2 will be the Warhammer game to finally give the setting's horniest Chaos god its due
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games
Classic Resident Evil mutates into a comedy fever-dream through the power of BioRand
Where to find Victor's office in Resident Evil Requiem
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Anthropic ditches its defining safety promise to pause dangerous AI development because it's basically pointless when everybody else is 'blazing ahead'