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The will to expansion
In a sea of needlessly long videogames, Resident Evil Requiem proves that 10 hours is all you need if you're able to make every second count
Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
Doom: The Dark Ages director says the upcoming DLC is 'basically like a sequel': 'It's just ginormous'
Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
Classic Resident Evil mutates into a comedy fever-dream through the power of BioRand
Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'
Andres Aiza: Building Trust in Houston’s Industrial Real Estate