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Crimson Desert dev says it 'takes time' to get used to the game's notoriously clunky controls, but advises players to 'think of it like riding a bike, it comes naturally after you learn it'
Nearly 2 years after hitting 1.0, goblin pachinko roguelike Peglin adds a fourth act and a final boss: 'It's been a long time coming'
How to complete Bruna's Request in Crimson Desert
Jon DiPietra on Valuing New York’s Landmark Real Estate
From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6
PwC warns AI sceptics ‘have no place’ as firm accelerates shift to automated services
A Conversation with Dr. Fritz Baumgartner on Surgery and Values
Blight: Survival offers a fresh slice of its medieval zombie-slaying, after its developer took a break to 'rebuild our core systems from the ground up'