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After 5 years Phasmophobia is closing in on its 1.0 release with immersive updates and more plans to come: 'If players are still there, we'll still be there'
Over 240 Professionals Attend Landmark Software Testing Event at QA Summit London
Battlefield 6's most terrifying weapon is actually an SMG the size of a thimble
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Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limits'
KFC shares global blueprint to fight child hunger
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World of Warcraft director admits it's too hard without combat mods and explains how bosses will change in Midnight: 'We're not looking to turn all our raid encounters into giant puzzles for people to solve'