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'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
I spent 6 months saving for up for a banged-up truck in GTA RP and now I know exactly what I want from GTA 6's multiplayer
Nvidia DLSS 5 reveal: PC Gamer reacts... not wholly positively
How Crash-Style Gaming Platforms Are Driving Digital Revenue
How to play on the Schedule 1 beta branch for early access to new updates
Fantasy heist sim Project Shadowglass is even more inspired by Thief than I had realised, as a new trailer shows off water arrows, blackjack knockouts, and authentically sloppy swordfighting
Corinthia Group’s Hal-Ferħ Project: Public Land but Private Gains
Pragmata checks off a crucial element of Japanese sci-fi with giant robot kaiju boss battles