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    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    In a sea of needlessly long videogames, Resident Evil Requiem proves that 10 hours is all you need if you're able to make every second count

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    Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'

    After deciding to make a MOBA, Quantic Dream also decides to release it at the same time as the Marathon server slam, the first Horizon Hunters Gather playtest, and the Steam Next Fest

    'An absolute eyesore': Marathon's biggest issue seems to be its poor UI design that's confusing players, 'I have no idea where I'm at, what I'm looking at'

    Capcom's RE Engine is the gift that keeps on giving: Resident Evil Requiem runs surprisingly well on the Steam Deck

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