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Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger
'Realtime-with-pause is not dead,' says lead designer of promising turn-based game Star Wars Zero Company
Dying Light: The Beast's new mode means the zombies you kill won't respawn… but neither will all the loot you need to survive
Marvel Rivals producer says 'it's not the time' for original heroes, the devs are more concerned with its UI
Danielle Marie Siwek: Building a Career Through Growth and Transition
How to Find Affordable Election Services for Unions
'There are no leaks', says Stardew Valley creator, taking a hammer to the rumour mill
Meta to pay $375 million for 'thousands' of children's safety violations, a whole 0.19% of its 2025 revenue