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The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'
Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
Nvidia's very keen on you 'catching the future of real-time rendering' at this year's GTC, though I suggest not waiting with bated breath for anything groundbreaking
How to Plan a High Reach Demolition Project: A Step-by-Step Guide
WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch
Maersk halts operations at Oman port after drone strike widens Iran conflict disruption
A terrible quest in vanilla WoW 'holds a really special place in my heart', says Jeff Kaplan, but was also 'the hubris of a junior game designer who thinks he's clever but is actually a dipsh*t'
Deus Ex's maligned sequel was the most 2026 game of 2003: It clocked the 21st century even harder than Metal Gear Solid 2