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Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Internal handling evolves: Renova’s approach between ergonomics and operational continuity
Laundryheap ramps up global expansion with four new market launches
In a sea of needlessly long videogames, Resident Evil Requiem proves that 10 hours is all you need if you're able to make every second count
Stardew Valley has basically become the Tolkien of cozy gaming
Teardown's massive multiplayer update arrives next month, bringing a full co-op campaign, competitive modes, and a free-roaming sandbox
Hornby steers sale of near 70-year-old toy brand Scalextric for £20m
The Mighty Great Gray Owl