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Theo Paphitis steps in as interim CEO of Robert Dyas to lead turnaround
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
I spent 6 months saving up for a banged-up truck in GTA RP and now I know exactly what I want from GTA 6's multiplayer
Kenneth Alan Wilder: Crafting the Art of Private Dining
The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'
I'm even more excited for Zach Cregger's Resident Evil adaptation now I know he's beaten Requiem twice
The latest game from the developer of Moonlighter is a tower defence roguelike about Dracula fighting off waves of vampire hunters
Our idea of Azeroth could have looked very different, because Jeff Kaplan said he 'really wanted WoW to be first-person' in its early days: 'I argued a lot for that'