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    Trig, Inc.: Turning Grit Into a Leadership-Driven Business

    Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'

    Marathon's murderous audio change was an 'overcorrection,' Bungie admits, promises to pull it back in an upcoming update

    Arc Raiders received 'substantial negative PvP sentiment' during testing, causing the devs to second-guess its big pivot before realising it was really frustration with weapons and matchmaking

    Witches and glitches are your targets in retro adventure Witchhunter.exe

    Disco Elysium writers marvel at how a game made 'in a f**king squalid flat' in Estonia had such a huge impact, and welcomes successors like Esoteric Ebb: 'We make games, but we also like them'

    Capcom celebrates 6 million units sold for Resident Evil Requiem, 'the fastest that a title in the series has reached this milestone'

    Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'

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