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    Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'

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    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    The only thing more impressive than the speed in which I bought the Overwatch Sanrio skins is the speed that people have created cosplays for them

    The massive difference between how well Resident Evil Requiem runs on the Steam Deck and an Asus ROG Ally just adds more fuel to the rumour that AMD has abandoned driver support for its Ryzen Z1 chips

    An inaccessible zone in World of Warcraft: Midnight has players convinced it's a clue for the next update

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