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New Diginomica Network Research Uncovers CIOs’ Struggle with Bridging the AI Hype and Reality
Resident Evil Requiem's producer assures fans that no punches have been pulled with its horror, but will still welcome player feedback: 'My mental health is very strong—I am fine to read the comments'
Phasmophobia devs say all that live service malarkey can do one: they focus on making 'a fun game that people want to play because it's fun'
After the bungled launch of Cities: Skylines 2, Paradox Interactive and Colossal Order part ways as development moves to a new studio
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