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Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS
Marathon Server Slam update: Bungie says if you're not getting enough PvP action, maybe you're just not looking for fights in the right places
Fortnite's Chapter 7 loot pool is a blueprint for battle royale going forward: balanced, lethal, and flexible
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
How UK Online Casinos Are Redefining Digital Entertainment
ConcernedApe finds out not everyone will be hot for the blacksmith in Stardew Valley's upcoming 1.7 update: 'You've all been dying to marry Clint... right? ...guys?'
Robert McRath: From Eagle Scout to Airline Captain
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'