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Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
Arc Raiders received 'substantial negative PvP sentiment' during testing, causing the devs to second-guess its big pivot before realising it was really frustration with weapons and matchmaking
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
My latest obsession is this vampire cathedral PC mod, so I spoke to the creators: 'We can do Bloodborne on the PC—not on PC, on the PC'
Bluepoint tech boss suggests Sony's scared of Valve, not Microsoft, and that's why it's pulling back from PC: 'It would be quite ironic if Valve ultimately ended up winning the console war'
Dave the Diver DLC adds a little Stardew Valley time management and relationship building to the formula when In the Jungle releases in June
Game dev union members marched at GDC to propose a 'Game Workers' Bill of Rights'
Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'