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    Brodrick Spencer: Building Systems That Serve People

    Larian's learnt a lot from Baldur's Gate 3 going into Divinity, including the fact that hand-crafted loot is probably better: 'Randomization did not save us much time'

    Rick Saleeby and the Business of Sports Storytelling

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    After a tumultuous 7 years, Hytale has 'officially secured the next two years of development costs' a day before launch: 'Thank you all for the support. Hytale is saved. We are almost home'

    Arc Raiders' Cold Snap event is over, which means I have my sights set on the next possible event: a toxic swamp and maybe even a volcanic eruption

    Larian's main focus for Divinity is 'to see how far we can push the diversity of companions' so intra-NPC relationships can feel more natural and complex

    Cobra's OPTM drivers are built around a stat you've probably never heard of

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