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'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Witches and glitches are your targets in retro adventure Witchhunter.exe
Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'
Building a Tech Powerhouse: Why Branding Matters More Than Ever in a Crowded Market
be maximally skeptical to the new.
Design Inspirations From Palm Jumeirah’s Villa Homes
Government launches postcode checker to track gigabit broadband rollout across UK