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Ninja Gaiden 4 directors say a 'sense of fairness' is vital for difficult games: 'If the player gets killed unreasonably, it's hard for them to reflect and think about what they could've done'
Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limits'
Phoodle Today Answer – October 13TH
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76% of Indian hoteliers foresee revenue boost, as gamification investments rise 15% in 5 years: Accenture report
Gulf States E-Commerce Fulfillment Gets a Boost with Quivo and GWC’s Strategic Partnership Launch