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How to feed foxes in Disney Dreamlight Valley
Jayson Baker Freeburg: Built on Grit, Leading with Purpose
Should you destroy or release Elpis in Resident Evil Requiem?
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
After planning 2 more paid acts, narrative scifi power-washer Ambrosia Sky is instead finishing its story in one free update to 'maximize' its focus on what players loved: 'People got in on that sapphic yearning right away'
'I did create a whole mood board': Playing Leon Kennedy in Resident Evil Requiem was 'uncharted territory' for Nick Apostolides because the stakes were so high
Bungie is considering a dedicated duos mode and time-to-kill changes after Marathon server slam feedback