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Project Windless creative director says the developers chose a 9-foot warlike rooster goliath as their protagonist because literally 'every candidate' interviewed to work on the game wanted to play as one: 'All of them—and we were like, OK'
The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'
Latest Arc Raiders patch makes deadly Rocketeers way more important
Nvidia getting more serious about gaming on Linux and Arm: hiring engineer to work on 'native-speed x86-64 gaming on Linux/ARM64 platforms'
Obsidian Moon is a Lovecraftian noir detective game about moving bits of paper around your desk and making sure you've got enough money for whiskey and beans
Valve owns up to inaccurate Steam hardware survey findings, saying 'VRAM on some graphics cards was not reported correctly'
You might think hidden object games aren't cool, but that's only because you haven't tried the Find My Frogs: Branches demo yet
Just Cause dev co-founder says the studio got too big and 'numbers focused,' so he quit and made a $25 open world crime brawler