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    From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6

    Ubisoft lays off 105 people at Red Storm, the studio co-founded 30 years ago by Tom Clancy, converts it to a support role

    Silksong player tracks down a secret version of its act 1 boss and immediately discovers why Team Cherry probably cut it

    Counter-Strike 2 introduces the game's biggest shake-up in years: Now when reloading, you lose all the mag's remaining ammo

    Geoff 'Zag' Keene, design director of Abiotic Factor, has 1,160 hours in PUBG and de-stresses using a Blizzard classic: 'Instead of going to therapy, guys will literally boot up Warcraft 2'

    Grab 8 Warhammer ebooks and audiobooks for free just by downloading the new Black Library app—and listen to the glorious sound of Brian Blessed playing the universe's angriest dwarf

    Major industry survey finds that, surprise surprise, 9/10 game devs think generative AI use should be more fully disclosed on Steam

    Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC

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