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    MindsEye studio claims it now has 'overwhelming evidence of organized espionage and corporate sabotage' that somehow made its game bad, and also it's laying off more people

    Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

    Highguard director shares stats and thoughts on the game's failure, denies conspiracy theories about where it all went wrong: 'Nobody will know the true story of the studio or game'

    A 9,999,999 gold painting in World of Warcraft: Midnight sent secret finders on a hunt for the ultimate discount and one thrifty player finally figured it out

    Control Resonant: a deep dive into combat, buildcrafting, and player choice

    Why UK content creators Are Turning to Loova for Faster, Smarter Video Creation

    Heathrow third runway plans questioned over costs and timeline

    Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff

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